Standing at this cabinet
The Star Wars Ultra Series Arcade Cabinet is a retro arcade machine for the home: an Ultra Series floor cabinet, 61 in tall, with a 17 in screen, and one player at the stick.
We gave this one the yoke because the 1983 board was written around it. Pull back and the crosshair climbs the way an X-wing climbs; squeeze the trigger and the vector towers of the Death Star surface come apart in front of you. A joystick would have been cheaper and wrong, so the panel carries the twin-grip yoke with the fire buttons under your thumbs.
Three games sit behind the marquee: the original Star Wars, The Empire Strikes Back and Return of the Jedi, each with its own waves and its own briefing. The 17-inch panel is the widest we fit, which matters on vector art — the lines stay thin and bright instead of blooming. Stand it where you can take a step back, plug in the adapter and the attract loop starts talking to the room.
What we built in
- Three games behind one marquee: Star Wars, The Empire Strikes Back and Return of the Jedi, each on its own original board.
- Twin-grip flight yoke with thumb triggers, the control the 1983 cabinet was built around.
- 17-inch full colour liquid crystal panel at standing height, sized for vector line art.
- 61 inches tall on its own base, lit marquee, AC adapter in the box — no batteries anywhere.
Why this is the retro arcade machine for the home we are known for
This is the cabinet people picture when they say they want a retro arcade machine for the home. It stands 61 inches on its own base, the marquee lights the end of a room, and the panel carries the one control the 1983 board was written around. Three licensed Star Wars titles sit behind one marquee, which makes it a collection rather than a single game, and the vector art on a 17-inch screen is the reason we did not shrink this one.
The yoke, the blaster fire and the feel of it
A flight yoke is a two-handed grip, and the action it gives you is nothing like a stick. Pull back and the crosshair climbs the way an X-wing climbs. The triggers under your thumbs give the blaster fire its rhythm, and the trench run is where you find out whether your hands remember 1983. We build the yoke into the chassis rather than the face plate, because this is the control that takes the most force of anything we make.
Space, power and the years after
Give it a flat floor, a wall and a step of room behind the player, because the yoke needs clearance that a joystick cabinet does not. The AC adapter goes into a standard socket, so there is no coin-operation to feed and anyone in the family can play. The side artwork is laminated and the panels unscrew, which is the quiet part of building something durable enough to still be in the game room in five years.
Who this arcade cabinet is for
This is the ultimate cabinet in our collection and the one people buy when they have decided to turn a spare room into a proper game room. It is a full size arcade machine, 61 inches of it, so check the space before you order: it needs a metre of floor and a socket. What you get for that space is a premium, durable build with authentic arcade controls, a licensed board of original Star Wars titles and a lit marquee that reads as entertainment rather than furniture. The yoke is the major reason to pick this edition over a joystick machine, because the trench run was designed around it, and a blaster shot feels wrong on anything else. For a player who grew up feeding quarters into the real thing in the 80s and 90s, the nostalgia lands in the first thirty seconds. For a kid who has never seen a coin door, it is just a very high score to beat.
How it fits across our collection
Our floor runs four heights, and this one sits at the top. If you want the same classic action in less space, the Counter Series is a 16-inch tabletop edition for bars and desks, and the Handheld Series is a mini arcade you can carry. We do not build pinball and we do not build custom cabinets to order; we build a small, fixed collection well and keep the quality the same across every size. Nothing we make is coin-operation based, so the fun is endless by default: there is no jar of quarters, no account and no download, and friends can keep playing for a year without the machine asking for anything. The one thing to look at before you commit is the control, not the side art, because the control is the part your hands touch and the part that decides whether the arcade game feels official or approximate.